Game state persistency implemented. Game state is
now saved on page refresh. The game state is stored on the server and when the user refreshes the page the game state is fetched from the server on socket re-connection Next step: stop user from making any move when the use is viewing past moves
This commit is contained in:
@@ -1,11 +1,14 @@
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import React, { useContext, useState } from 'react'
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import Piece from './Piece';
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import { socket } from '../socket';
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import { Box, Flex } from '@mantine/core';
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import { Box, Flex, Modal } from '@mantine/core';
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import { useDroppable } from '@dnd-kit/core'
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import { ChessGameContext } from '../context/chess-game-context';
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import { SOCKET_EVENTS } from '../constants';
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const { CHESS_MOVE } = SOCKET_EVENTS
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const Cell = ({ cell }) => {
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let roomID = localStorage.getItem('roomID');
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let { square, type, color } = cell;
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const { getSquareColor, isSquareMarked, handleSquareClick } = useContext(ChessGameContext)
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const [isDropped, setIsDropped] = useState(false);
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@@ -14,7 +17,10 @@ const Cell = ({ cell }) => {
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let marked = isSquareMarked(square);
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const handleClick = () => {
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handleSquareClick(square);
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handleSquareClick(square, (moveData) => {
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// moveData contains fen string, from, to squares of the move
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socket.emit(CHESS_MOVE, roomID, moveData);
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});
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}
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let content = marked ? <Mark /> : <Piece cell={cell} />;
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@@ -14,4 +14,5 @@ export const DISPATCH_EVENTS = {
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MOVE_PIECE: "MOVE_PIECE",
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CAPTURE_PIECE: "CAPTURE_PIECE",
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JUMP_TO: "JUMP_TO",
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SET_GAME_HISTORY: "SET_GAME_HISTORY",
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};
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@@ -2,7 +2,7 @@ import React, { createContext, useReducer, useRef } from 'react'
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import { ChessModified, chessInit } from '../../utils/chess';
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import { DISPATCH_EVENTS } from '../constants';
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import ChessBoard from '../pages/Chess/ChessBoard';
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const { CAPTURE_PIECE, MOVE_PIECE, SELECT_PIECE, JUMP_TO } = DISPATCH_EVENTS
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const { CAPTURE_PIECE, MOVE_PIECE, SELECT_PIECE, JUMP_TO, SET_GAME_HISTORY } = DISPATCH_EVENTS
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export const ChessGameContext = createContext();
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// myColor: null, chess: null, chessBoard: null, moveHints: null, selected: null, dispatch: null, handleOpponentMove: null, handleSquareClick: null, getSquareColor: null, isSquareMarked: null, selectPiece: null, handleDrop: null
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@@ -20,8 +20,8 @@ const reducer = (state, action) => {
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console.log('Moving', action.val, state.chess.turn());
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let newChessObj = new ChessModified({ prop: state.chess.fen(), color: state.chess.myColor });
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let updatedGameHistory = state.gameHistory;
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let move = newChessObj.move(action.val);
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updatedGameHistory.push({ move: move.san, fen: newChessObj.fen() });
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let { san, after } = newChessObj.move(action.val);
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updatedGameHistory.push({ move: san, fen: after });
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return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(localStorage.getItem('myColor')), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1 };
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}
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case CAPTURE_PIECE:
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@@ -29,8 +29,8 @@ const reducer = (state, action) => {
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console.log('Capture', action.val, state.chess.turn());
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let newChessObj = new ChessModified({ prop: state.chess.fen(), color: state.chess.myColor });
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let updatedGameHistory = state.gameHistory;
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let move = newChessObj.move(action.val);
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updatedGameHistory.push({ move: move.san, fen: newChessObj.fen() });
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let { san, after } = newChessObj.move(action.val);
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updatedGameHistory.push({ move: san, fen: after });
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return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(localStorage.getItem('myColor')), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1 };
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}
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case JUMP_TO:
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@@ -38,6 +38,17 @@ const reducer = (state, action) => {
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let index = action.val;
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return { ...state, currentIndex: index }
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}
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case SET_GAME_HISTORY:
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{
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let fetchedGameHistory = action.val;
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let newChessObj = new ChessModified({ color: state.chess.myColor });
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let updatedGameHistory = [];
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for (let i = 0; i < fetchedGameHistory.length; i++) {
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let { san, after } = newChessObj.move(fetchedGameHistory[i]);
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updatedGameHistory.push({ fen: after, move: san })
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}
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return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(state.chess.myColor), gameHistory: updatedGameHistory }
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}
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default:
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return state;
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}
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@@ -60,7 +71,7 @@ const ChessGameContextProvider = ({ children }) => {
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let myColor = localStorage.getItem('myColor');
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console.log('INSIDE CONTEXT PROVIDER');
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const [{ chess, chessBoard, moveHints, selected, gameHistory, currentIndex }, dispatch] = useReducer(reducer, myColor, chessGameStateInit);
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console.log(gameHistory)
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console.log(gameHistory);
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console.log(gameHistory);
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@@ -71,7 +82,7 @@ const ChessGameContextProvider = ({ children }) => {
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// data received through socket
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function handleOpponentMove(data) {
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let { from, to } = data;
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let { from, to, fen } = data;
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console.log(from + to);
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if (!chess.get(to)) {
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console.log('Moving piece: ', data);
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@@ -87,7 +98,7 @@ const ChessGameContextProvider = ({ children }) => {
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}
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// called when user clicks a square
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function handleSquareClick(square) {
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function handleSquareClick(square, emitToSocketCallback) {
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let { type, color } = chess.get(square);
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let marked = moveHints.includes(square);
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console.log('handleSquareClick', square)
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@@ -99,9 +110,13 @@ const ChessGameContextProvider = ({ children }) => {
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}
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if (!type && selected && marked) {
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dispatch({ type: MOVE_PIECE, val: { from: selected, to: square } })
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emitToSocketCallback({ from: selected, to: square })
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captureAudioRef.current.play();
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}
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if (type && marked) {
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dispatch({ type: CAPTURE_PIECE, val: { from: selected, to: square } })
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emitToSocketCallback({ from: selected, to: square })
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moveAudioRef.current.play();
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}
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} else {
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return;
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@@ -165,9 +180,14 @@ const ChessGameContextProvider = ({ children }) => {
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}
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}
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// fetchedGameHistory is an array of objects of the form {from,to}
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function setGameHistory(fetchedGameHistory) {
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dispatch({ type: SET_GAME_HISTORY, val: fetchedGameHistory })
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}
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return (
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<ChessGameContext.Provider value={{
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myColor, chessBoard, moveHints, selected, handleOpponentMove, handleSquareClick, getSquareColor, isSquareMarked, selectPiece, handleDrop, gameHistory, jumpTo, getChessBoard, currentIndex, goAhead, goBack
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myColor, chessBoard, moveHints, selected, handleOpponentMove, handleSquareClick, getSquareColor, isSquareMarked, selectPiece, handleDrop, gameHistory, jumpTo, getChessBoard, currentIndex, goAhead, goBack, setGameHistory
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}}>
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{children}
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<audio src='/src/assets/move-self.mp3' ref={moveAudioRef} />
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@@ -8,7 +8,7 @@ import { ChessGameContext } from '../../context/chess-game-context'
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import GameHistory from '../../components/GameHistory'
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const ChessGame = () => {
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const { gameHistory } = useContext(ChessGameContext);
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const { gameHistory,setGameHistory } = useContext(ChessGameContext);
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const user = getUserData();
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let username = user.username;
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let color = localStorage.getItem('myColor')
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@@ -35,8 +35,9 @@ const ChessGame = () => {
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console.log('Connected');
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});
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socket.on('join-room-success', () => {
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socket.on('join-room-success', (fetchedGameHistory) => {
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console.log('Room joined:', roomID);
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setGameHistory(fetchedGameHistory);
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setHasJoinedRoom(true);
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});
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