minor changes

This commit is contained in:
Moon Patel
2023-07-11 20:03:11 +05:30
parent 24cefafa87
commit 71e5c276e8
5 changed files with 139 additions and 122 deletions
+1 -1
View File
@@ -21,7 +21,7 @@ const GameHistory = () => {
</Flex>
)
}
console.log(currentIndex)
// console.log(currentIndex)
return (
<div>
{gameHistoryJSX}
+81 -75
View File
@@ -3,84 +3,89 @@ import { ChessModified, chessInit } from '../../utils/chess';
import { DISPATCH_EVENTS, SOCKET_EVENTS } from '../constants';
import { socket } from '../socket';
const { CAPTURE_PIECE, MOVE_PIECE, SELECT_PIECE, JUMP_TO, SET_GAME_HISTORY, END_GAME } = DISPATCH_EVENTS
const { GAME_END } = SOCKET_EVENTS;
const { GAME_END, CHESS_MOVE, CHESS_OPPONENT_MOVE } = SOCKET_EVENTS;
export const ChessGameContext = createContext();
// myColor: null, chess: null, chessBoard: null, moveHints: null, selected: null, dispatch: null, handleOpponentMove: null, handleSquareClick: null, getSquareColor: null, isSquareMarked: null, selectPiece: null, handleDrop: null
const reducer = (state, action) => {
console.log(state.chessBoard)
switch (action.type) {
case SELECT_PIECE:
{
console.log('SELECTING...', action.val);
if (state.chess.turn() === state.chess.myColor && state.currentIndex < state.gameHistory.length - 1) return { ...state, currentIndex: state.gameHistory.length - 1 }
return { ...state, moveHints: state.chess.getMoves(action.val), selected: action.val };
}
case MOVE_PIECE:
{
console.log('Moving', action.val, state.chess.turn());
let newChessObj = new ChessModified({ prop: state.chess.fen(), color: state.chess.myColor });
let updatedGameHistory = state.gameHistory;
let { san, after } = newChessObj.move(action.val);
updatedGameHistory.push({ move: san, fen: after });
if (newChessObj.isCheckmate()) {
socket.emit(GAME_END, localStorage.getItem('roomID'));
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(localStorage.getItem('myColor')), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1, hasGameEnded: true, gameEndedReason: 'CHECKMATE' };
} else if (newChessObj.isStalemate()) {
socket.emit(GAME_END, localStorage.getItem('roomID'));
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(localStorage.getItem('myColor')), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1, hasGameEnded: true, gameEndedReason: 'STALEMATE' };
// console.log('Before', state);
try {
switch (action.type) {
case SELECT_PIECE:
{
if (state.chess.turn() === state.chess.myColor && state.currentIndex < state.gameHistory.length - 1) return { ...state, currentIndex: state.gameHistory.length - 1 }
return { ...state, moveHints: state.chess.getMoves(action.val), selected: action.val };
}
else {
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(localStorage.getItem('myColor')), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1 };
case MOVE_PIECE:
{
let newChessObj = new ChessModified(state.chess.fen());
let updatedGameHistory = state.gameHistory;
let { san, after } = newChessObj.move(action.val);
updatedGameHistory.push({ move: san, fen: after });
if (newChessObj.isCheckmate()) {
socket.emit(GAME_END, localStorage.getItem('roomID'));
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1, hasGameEnded: true, gameEndedReason: 'CHECKMATE' };
} else if (newChessObj.isStalemate()) {
socket.emit(GAME_END, localStorage.getItem('roomID'));
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1, hasGameEnded: true, gameEndedReason: 'STALEMATE' };
}
else {
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1 };
}
}
}
case CAPTURE_PIECE:
{
console.log('Capture', action.val, state.chess.turn());
let newChessObj = new ChessModified({ prop: state.chess.fen(), color: state.chess.myColor });
let updatedGameHistory = state.gameHistory;
let { san, after } = newChessObj.move(action.val);
updatedGameHistory.push({ move: san, fen: after });
if (newChessObj.isCheckmate()) {
socket.emit(GAME_END, localStorage.getItem('roomID'));
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(localStorage.getItem('myColor')), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1, hasGameEnded: true, gameEndedReason: 'CHECKMATE' };
} else if (newChessObj.isStalemate()) {
socket.emit(GAME_END, localStorage.getItem('roomID'));
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(localStorage.getItem('myColor')), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1, hasGameEnded: true, gameEndedReason: 'STALEMATE' };
case CAPTURE_PIECE:
{
let newChessObj = new ChessModified(state.chess.fen());
let updatedGameHistory = state.gameHistory;
let { san, after } = newChessObj.move(action.val);
updatedGameHistory.push({ move: san, fen: after });
if (newChessObj.isCheckmate()) {
socket.emit(GAME_END, localStorage.getItem('roomID'));
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1, hasGameEnded: true, gameEndedReason: 'CHECKMATE' };
} else if (newChessObj.isStalemate()) {
socket.emit(GAME_END, localStorage.getItem('roomID'));
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1, hasGameEnded: true, gameEndedReason: 'STALEMATE' };
}
else {
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1 };
}
}
else {
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(localStorage.getItem('myColor')), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1 };
case JUMP_TO:
{
let index = action.val;
return { ...state, currentIndex: index }
}
}
case JUMP_TO:
{
let index = action.val;
return { ...state, currentIndex: index }
}
case SET_GAME_HISTORY:
{
let fetchedGameHistory = action.val;
let newChessObj = new ChessModified({ color: state.chess.myColor });
let updatedGameHistory = [];
for (let i = 0; i < fetchedGameHistory.length; i++) {
let { san, after } = newChessObj.move(fetchedGameHistory[i]);
updatedGameHistory.push({ fen: after, move: san })
case SET_GAME_HISTORY:
{
let fetchedGameHistory = action.val;
let newChessObj = new ChessModified();
let updatedGameHistory = [];
for (let i = 0; i < fetchedGameHistory.length; i++) {
let { san, after } = newChessObj.move(fetchedGameHistory[i]);
updatedGameHistory.push({ fen: after, move: san })
}
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(), gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1 }
}
return { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(state.chess.myColor), gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1 }
}
case END_GAME:
{
return { ...state, hasGameEnded: true, gameEndedReason: action.val }
}
default:
return state;
case END_GAME:
{
return { ...state, hasGameEnded: true, gameEndedReason: action.val }
}
default:
return state;
}
} catch (err) {
console.log('Error', err);
console.log('After', state);
// state.chess.getBoard()
}
// console.log('After', state);
return state;
}
function chessGameStateInit(myColor) {
let chess = chessInit(myColor);
let chessBoard = chess.getBoard(myColor);
let chessBoard = chess.getBoard()
let moveHints = [];
let gameHistory = [];
let selected = null;
@@ -107,16 +112,17 @@ const ChessGameContextProvider = ({ children }) => {
// data received through socket
function handleOpponentMove(data) {
let { from, to, fen } = data;
let { from, to } = data;
console.log(from, to, chess.get(to), chess.ascii());
if (!chess.get(to)) {
console.log('Moving piece: ', data);
dispatch({ type: MOVE_PIECE, val: { from, to } });
moveAudioRef.current.play();
console.log(chess.ascii())
return;
} else {
console.log('Capturing piece');
dispatch({ type: CAPTURE_PIECE, val: { from, to } });
captureAudioRef.current.play();
console.log(chess.ascii())
return;
}
}
@@ -147,19 +153,20 @@ const ChessGameContextProvider = ({ children }) => {
}
}
function handleDrop(moveData, emitToSocketCallback) {
function handleDrop(moveData) {
let { from, to } = moveData;
// console.log(from, to, ch ess.get(to), chess.ascii())
if (moveHints.includes(to)) {
if (chess.get(to)) {
dispatch({ type: CAPTURE_PIECE, val: { from: from, to: to } }); // capture piece
captureAudioRef.current.play();
setIsTimerOn(false)
emitToSocketCallback(moveData);
// setIsTimerOn(false)
socket.emit(CHESS_MOVE, roomID, moveData);
} else {
dispatch({ type: MOVE_PIECE, val: { from: from, to: to } }); // move piece
moveAudioRef.current.play();
setIsTimerOn(false)
emitToSocketCallback(moveData);
// setIsTimerOn(false)
socket.emit(CHESS_MOVE, roomID, moveData);
}
}
}
@@ -183,12 +190,11 @@ const ChessGameContextProvider = ({ children }) => {
}
function getChessBoard() {
console.log(gameHistory, currentIndex);
if (currentIndex === -1 || gameHistory.length === 0) {
return new ChessModified({ color: myColor }).getBoard(myColor);
return new ChessModified().getBoard();
} else {
// console.log(chess);
let currentChessBoard = new ChessModified({ prop: gameHistory[currentIndex].fen, color: myColor }).getBoard(myColor);
let currentChessBoard = new ChessModified(gameHistory[currentIndex].fen).getBoard();
return currentChessBoard;
}
}
@@ -217,7 +223,7 @@ const ChessGameContextProvider = ({ children }) => {
return (
<ChessGameContext.Provider value={{
myColor, chessBoard, moveHints, selected, handleOpponentMove, handleSquareClick, getSquareColor, isSquareMarked,
myColor, chess, chessBoard, moveHints, selected, handleOpponentMove, handleSquareClick, getSquareColor, isSquareMarked,
selectPiece, handleDrop, gameHistory, jumpTo, getChessBoard, currentIndex, goAhead, goBack, setGameHistory,
isTimerOn, hasGameEnded, gameEndedReason, endGame
}}>
+51 -28
View File
@@ -34,15 +34,16 @@ const useStyles = createStyles((theme) => ({
const ChessBoard = () => {
const { classes } = useStyles();
const { getChessBoard, handleOpponentMove, handleDrop, hasGameEnded, gameEndedReason } = useContext(ChessGameContext)
const { getChessBoard,chess, chessBoard,handleOpponentMove, handleDrop, hasGameEnded, gameEndedReason } = useContext(ChessGameContext)
let roomID = localStorage.getItem('roomID');
const chessBoard = getChessBoard();
// const chessBoard = getChessBoard();
let myColor = localStorage.getItem('myColor')
if (hasGameEnded) {
console.log('Game ended due to', gameEndedReason)
} else {
console.log('Game not ended yet')
}
// if (hasGameEnded) {
// console.log('Game ended due to', gameEndedReason)
// } else {
// console.log('Game not ended yet')
// }
useEffect(() => {
socket.on(CHESS_OPPONENT_MOVE, handleOpponentMove)
@@ -52,27 +53,49 @@ const ChessBoard = () => {
}
}, []);
return (
<DndContext onDragEnd={evt => {
let from = evt.active.id;
let to = evt.over.id;
handleDrop({ from, to }, (moveData) => {
socket.emit(CHESS_MOVE, roomID, moveData);
})
}}>
<Flex className={classes.chessboard}>
<div>
{chessBoard.map((row, rowIndex) => {
return (
<Flex className={classes.boardrow} key={rowIndex * 2}>
{row.map(cell => <Cell key={cell.square} cell={cell} />)}
</Flex>
)
})}
</div>
</Flex>
</DndContext>
)
if (myColor === 'w') {
return (
<DndContext onDragEnd={evt => {
let from = evt.active.id;
let to = evt.over.id;
handleDrop({ from, to });
}}>
<Flex className={classes.chessboard}>
<div>
{chessBoard.map((row, rowIndex) => {
return (
<Flex className={classes.boardrow} key={rowIndex * 2}>
{row.map(cell => <Cell key={cell.square} cell={cell} />)}
</Flex>
)
})}
</div>
</Flex>
</DndContext>
)
} else {
return (
<DndContext onDragEnd={evt => {
let from = evt.active.id;
let to = evt.over.id;
handleDrop({ from, to }, (moveData) => {
socket.emit(CHESS_MOVE, roomID, moveData);
})
}}>
<Flex className={classes.chessboard}>
<div>
{chessBoard.map((row, rowIndex) => {
return (
<Flex className={classes.boardrow} key={rowIndex * 2}>
{row.map(cell => <Cell key={cell.square} cell={cell} />).reverse()}
</Flex>
)
}).reverse()}
</div>
</Flex>
</DndContext>
)
}
}
export default ChessBoard
+1 -3
View File
@@ -49,7 +49,6 @@ const ChessGame = () => {
});
socket.on(JOIN_ROOM_SUCCESS, (fetchedGameHistory) => {
console.log('Room joined:', roomID);
setGameHistory(fetchedGameHistory);
setHasJoinedRoom(true);
});
@@ -62,7 +61,6 @@ const ChessGame = () => {
console.error("Error:", err);
})
console.log('JOINING ROOM')
socket.emit(JOIN_ROOM, roomID, { username, color, userid })
socket.on(DISCONNECT, (reason) => {
@@ -70,7 +68,7 @@ const ChessGame = () => {
});
socket.on(CHESS_OPPONENT_MOVE, (data) => {
console.log(data);
// console.log(data);
// setIsTimerOn(true);
})
+5 -15
View File
@@ -2,14 +2,12 @@ import { Chess } from "chess.js";
export class ChessModified extends Chess {
constructor(obj) {
let prop = obj?.prop;
if (prop) {
super(prop);
if (obj) {
super(obj);
} else {
super();
}
this.selected = null;
this.myColor = obj?.color;
}
select(square) {
@@ -25,7 +23,7 @@ export class ChessModified extends Chess {
return letter + number;
}
getBoard(color) {
getBoard() {
let board = this.board();
for (let i = 0; i < board.length; i++) {
for (let j = 0; j < board[i].length; j++) {
@@ -35,14 +33,6 @@ export class ChessModified extends Chess {
}
}
}
if (color === "b") {
let newBoard = structuredClone(board);
newBoard.reverse();
for (let i = 0; i < newBoard.length; i++) {
newBoard[i].reverse();
}
return newBoard;
}
return board;
}
@@ -58,6 +48,6 @@ export class ChessModified extends Chess {
export let chess = new ChessModified();
export function chessInit(color) {
return new ChessModified({ color });
export function chessInit() {
return new ChessModified();
}