THIS IS A MAJOR MILESTONE

Socket connection re-implemented. Everything is working fine now.
All thats left to do is to make the app robust and handle some edge cases.
TODO
- The friends list is maybe hardcoded or whatever I dont know, but the problem is
  it shows the same username no matter who the signed in user is. I need to fix that.
- Whenever the pawn reaches to tha last square for promotion an 'Invalid move' error is
  thrown by the Chess class. Need to fix that too.
- Need to disable the chessboard (so user cannot make any moves) until the opponent has joined the game.
- Set timers for the game.
- Need to show the loading states in various places in the app.
- Improve the backend such that a user cannot create more than one room at a time.
- Remove hardcoded values from various places.
- Make the app responsive. The UI is good on desktop but it is very bad on mobile.
- Add a feature to search and add friends.
- Destroying the rooms when the match ends and set timers for auto destruction after a certain time.
- Need some logic to save games in the history.
- Add some tests.
This commit is contained in:
Moon Patel
2023-07-03 01:12:47 +05:30
parent 40acca7dd1
commit 4853e5edd9
8 changed files with 113 additions and 61 deletions
+24 -14
View File
@@ -1,37 +1,43 @@
const socket = require("socket.io");
// roomID => { timeLimit, players:[{username: {color}}] }
let activeRooms = new Map();
function createRoom(roomID, timeLimit) {
console.log(roomID, "created");
activeRooms.set(roomID, { timeLimit, players: [] });
activeRooms.set(roomID, { timeLimit, players: {} });
console.log("Currently active rooms", activeRooms.size);
}
// structure of userDetails: {username,color}
function addUserToRoom(roomID, userDetails) {
console.log(userDetails);
let { username, color } = userDetails;
let room = activeRooms.get(roomID);
if (room.players) {
// room is full
if (Object.keys(room.players).length > 1) {
return "room-full";
} else {
// only one user in room
room.players[username].color = color;
}
} else {
// add player in the room
room.players = {};
room.players[username].color = color;
if (room.players[username]) {
room.players[username] = { color };
return "join-room-success";
}
if (Object.keys(room.players).length > 1) {
// room is full
console.log(activeRooms);
return "room-full";
} else {
room.players[username] = { color };
}
console.log(activeRooms);
return "join-room-success";
}
// initialize the socket server with the given http server instance
function socketIOServerInit(server) {
const io = new socket.Server(server);
const io = new socket.Server(server, {
cors: {
origin: process.env.CORS_ALLOWED_HOST,
},
});
io.on("connection", (socket) => {
let id = socket.id;
@@ -57,6 +63,10 @@ function socketIOServerInit(server) {
socket.emit("join-room-error", "room does not exist");
}
});
socket.on("move", (roomID, moveData) => {
socket.to(roomID).emit("opponent-move", moveData);
});
});
}