diff --git a/frontend/src/context/chess-game-context.jsx b/frontend/src/context/chess-game-context.jsx
index 8a45ce4..32f53b0 100644
--- a/frontend/src/context/chess-game-context.jsx
+++ b/frontend/src/context/chess-game-context.jsx
@@ -6,7 +6,7 @@ import { socket } from '../socket';
import { ChessModified, chessInit } from '../utils/chess';
import { DISPATCH_EVENTS, SOCKET_EVENTS } from '../constants';
-const { CAPTURE_PIECE, MOVE_PIECE, SELECT_PIECE, JUMP_TO, SET_GAME_HISTORY, END_GAME } = DISPATCH_EVENTS
+const { MOVE_PIECE, SELECT_PIECE, JUMP_TO, SET_GAME_HISTORY, END_GAME } = DISPATCH_EVENTS
const { GAME_END } = SOCKET_EVENTS;
export const ChessGameContext = createContext();
@@ -28,31 +28,22 @@ const reducer = (state, action) => {
let newState;
if (newChessObj.isCheckmate()) {
action.val.callback();
+ action.val.playAudioCallback("CHECKMATE");
newState = { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1, hasGameEnded: true, gameEndedReason: 'CHECKMATE' };
- } else if (newChessObj.isStalemate()) {
- action.val.callback();
- newState = { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1, hasGameEnded: true, gameEndedReason: 'STALEMATE' };
- }
- else {
+ } else if(newChessObj.isCheck() || newChessObj.inCheck()) {
+ action.val.playAudioCallback("CHECK");
newState = { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1 };
- }
- return newState;
- }
- case CAPTURE_PIECE:
- {
- let newChessObj = new ChessModified(state.chess.fen());
- let updatedGameHistory = state.gameHistory;
- let { san, after } = newChessObj.move(action.val);
- updatedGameHistory.push({ move: san, fen: after });
- let newState;
- if (newChessObj.isCheckmate()) {
- action.val.callback();
- newState = { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1, hasGameEnded: true, gameEndedReason: 'CHECKMATE' };
} else if (newChessObj.isStalemate()) {
action.val.callback();
+ action.val.playAudioCallback("STALEMATE");
newState = { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1, hasGameEnded: true, gameEndedReason: 'STALEMATE' };
}
else {
+ if(!state.chess.get(action.val.to)) {
+ action.val.playAudioCallback("MOVE");
+ } else {
+ action.val.playAudioCallback("CAPTURE");
+ }
newState = { ...state, chess: newChessObj, chessBoard: newChessObj.getBoard(), moveHints: [], selected: null, gameHistory: updatedGameHistory, currentIndex: updatedGameHistory.length - 1 };
}
return newState;
@@ -88,7 +79,7 @@ const reducer = (state, action) => {
function chessGameStateInit(myColor) {
let chess = chessInit(myColor);
- let chessBoard = chess.getBoard()
+ let chessBoard = chess.getBoard();
let moveHints = [];
let gameHistory = [];
let selected = null;
@@ -123,19 +114,35 @@ const ChessGameContextProvider = ({ children }) => {
const gameEndAudioRef = useRef(null);
const checkAudioRef = useRef(null);
- // data received through socket
+ function playAudioCallback(action) {
+ switch(action) {
+ case "MOVE":
+ moveAudioRef.current.play();
+ break;
+ case "CAPTURE":
+ captureAudioRef.current.play();
+ break;
+ case "CHECK":
+ checkAudioRef.current.play();
+ break;
+ case "CHECKMATE":
+ case "STALEMATE":
+ case "GAME_END":
+ gameEndAudioRef.current.play();
+ break;
+ case "CASTLE":
+
+ break;
+ default:
+ break;
+ }
+ }
+
+ // data - received through socket
function handleOpponentMove(data, callback) {
let { from, to } = data;
- console.log(data);
- if (!chessRef.current.get(to)) {
- dispatch({ type: MOVE_PIECE, val: { from, to, callback } });
- // moveAudioRef.current.play();
- return;
- } else {
- dispatch({ type: CAPTURE_PIECE, val: { from, to, callback } });
- // captureAudioRef.current.play();
- return;
- }
+ console.log("Opponent move:",from,to);
+ dispatch({type:MOVE_PIECE,val: { from, to, callback,playAudioCallback }});
}
// called when user clicks a square
@@ -147,22 +154,10 @@ const ChessGameContextProvider = ({ children }) => {
if (type && color === myColor) {
selectPiece({square,color});
return;
- }
- if (!type && selectedRef.current && marked) {
- let moveData = { from: selectedRef.current, to: square };
- dispatch({ type: MOVE_PIECE, val: { from: selectedRef.current, to: square, callback } })
+ } else if(marked) {
+ dispatch({ type: MOVE_PIECE, val: { from: selectedRef.current, to: square, callback,playAudioCallback } })
+ console.log("Move:",{ from: selectedRef.current, to: square })
emitToSocketCallback({ from: selectedRef.current, to: square })
- setIsTimerOn(false)
- moveAudioRef.current.play();
- return;
- }
- if (type && marked) {
- console.log({ from: selectedRef.current, to: square })
- dispatch({ type: CAPTURE_PIECE, val: { from: selectedRef.current, to: square, callback } })
- emitToSocketCallback({ from: selectedRef.current, to: square })
- setIsTimerOn(false);
- captureAudioRef.current.play();
- return;
}
}
}
@@ -170,16 +165,9 @@ const ChessGameContextProvider = ({ children }) => {
function handleDrop(moveData, emitToSocketCallback, callback) {
let { from, to } = moveData;
if (moveHintsRef.current.includes(to)) {
- if (chessRef.current.get(to)) {
- dispatch({ type: CAPTURE_PIECE, val: { from: from, to: to, callback } }); // capture piece
- captureAudioRef.current.play();
- emitToSocketCallback(moveData);
- } else {
- dispatch({ type: MOVE_PIECE, val: { from: from, to: to, callback } }); // move piece
- moveAudioRef.current.play();
- console.log(moveData);
- emitToSocketCallback(moveData);
- }
+ dispatch({ type: MOVE_PIECE, val: { from: from, to: to, callback,playAudioCallback } }); // capture piece
+ console.log("Move:",{ from,to })
+ emitToSocketCallback(moveData);
}
}
@@ -246,7 +234,7 @@ const ChessGameContextProvider = ({ children }) => {
{children}
-
+
)
diff --git a/frontend/src/pages/Play/ChessGameComputer.jsx b/frontend/src/pages/Play/ChessGameComputer.jsx
index 587e781..0edb949 100644
--- a/frontend/src/pages/Play/ChessGameComputer.jsx
+++ b/frontend/src/pages/Play/ChessGameComputer.jsx
@@ -24,9 +24,9 @@ const ChessGameComputer = () => {
socket.connect();
socket.emit('INIT', {color});
- socket.onAny(evt => {
- console.log("event", evt);
- })
+ // socket.onAny(evt => {
+ // console.log("event", evt);
+ // })
socket.on("CHESS_BOT_MOVE", (data) => {
handleOpponentMove(data, () => {
@@ -102,7 +102,7 @@ const ChessGameComputer = () => {
p="2px"
label={username}
icon={
- {username[0].toUpperCase()}
+ {username?.at(0).toUpperCase()}
}
description={"description"}
/>