Files

227 lines
6.6 KiB
JavaScript

const socket = io();
const chess = new Chess();
const boardElement = document.querySelector(".chessboard");
let draggedPiece = null;
let sourceSquare = null;
let playerRole = null;
let moveHistory = []; // Track all moves
const renderBoard = () => {
const board = chess.board();
boardElement.innerHTML = "";
board.forEach((row, rowIndex) => {
row.forEach((square, colIndex) => {
const squareElement = document.createElement("div");
squareElement.classList.add(
"square",
(rowIndex + colIndex) % 2 === 0 ? "light" : "dark"
);
squareElement.dataset.row = rowIndex;
squareElement.dataset.col = colIndex;
if (square) {
const pieceElement = document.createElement("div");
pieceElement.classList.add(
"piece",
square.color === "w" ? "white" : "black"
);
pieceElement.innerText = getPieceUnicode(square);
pieceElement.draggable = playerRole === square.color;
pieceElement.addEventListener("dragstart", (e) => {
if (pieceElement.draggable) {
draggedPiece = pieceElement;
sourceSquare = { row: rowIndex, col: colIndex };
e.dataTransfer.setData("text/plain", "");
}
});
pieceElement.addEventListener("dragend", () => {
draggedPiece = null;
sourceSquare = null;
});
squareElement.appendChild(pieceElement);
}
squareElement.addEventListener("dragover", (e) => e.preventDefault());
squareElement.addEventListener("drop", (e) => {
e.preventDefault();
if (draggedPiece) {
const targetSquare = {
row: parseInt(squareElement.dataset.row),
col: parseInt(squareElement.dataset.col),
};
handleMove(sourceSquare, targetSquare);
}
});
boardElement.appendChild(squareElement);
});
});
boardElement.classList.toggle("flipped", playerRole === "b");
};
const handleMove = (source, target) => {
const move = {
from: `${String.fromCharCode(97 + source.col)}${8 - source.row}`,
to: `${String.fromCharCode(97 + target.col)}${8 - target.row}`,
promotion: "q",
};
socket.emit("move", move);
};
const getPieceUnicode = (piece) => {
const unicodePieces = {
p: "♟", r: "♜", n: "♞", b: "♝", q: "♛", k: "♚",
P: "♙", R: "♖", N: "♘", B: "♗", Q: "♕", K: "♔",
};
return unicodePieces[piece.type] || "";
};
// New function to add move to history and update table
const addMoveToHistory = (move) => {
const moveObj = chess.get(move.to);
const isPawnMove = moveObj && moveObj.type === 'p';
moveHistory.push({
moveNumber: Math.ceil(moveHistory.length / 2) + 1,
player: chess.turn() === 'w' ? 'Black' : 'White', // Previous player who made the move
piece: moveObj ? getPieceUnicode(moveObj) : '',
from: move.from,
to: move.to,
notation: move.san || `${move.from}-${move.to}`,
isPawn: isPawnMove,
timestamp: new Date().toLocaleTimeString()
});
updateMovesTable();
};
// New function to update the moves table
const updateMovesTable = () => {
const tableBody = document.querySelector("#moves-table tbody");
if (!tableBody) return;
tableBody.innerHTML = "";
moveHistory.forEach((move, index) => {
const row = document.createElement("tr");
if (move.isPawn) {
row.classList.add("pawn-move");
}
row.innerHTML = `
<td>${Math.floor(index / 2) + 1}</td>
<td>${move.player}</td>
<td>${move.piece}</td>
<td>${move.from}</td>
<td>${move.to}</td>
<td>${move.notation}</td>
<td>${move.timestamp}</td>
`;
tableBody.appendChild(row);
});
// Scroll to bottom
const movesContainer = document.querySelector("#moves-container");
if (movesContainer) {
movesContainer.scrollTop = movesContainer.scrollHeight;
}
};
// New function to create moves table HTML
const createMovesTable = () => {
const tableHTML = `
<div id="moves-container" style="
position: absolute;
top: 620px;
left: 50%;
transform: translateX(-50%);
width: 400px;
max-height: 500px;
overflow-y: auto;
background: white;
border: 2px solid #333;
border-radius: 8px;
padding: 15px;
box-shadow: 0 4px 12px rgba(0,0,0,0.3);
">
<h3 style="margin-top: 0; text-align: center; color: #333;">Move History</h3>
<table id="moves-table" style="width: 100%; border-collapse: collapse; font-size: 12px;">
<thead>
<tr style="background: #f0f0f0;">
<th style="border: 1px solid #ddd; padding: 8px; text-align: center;">Move#</th>
<th style="border: 1px solid #ddd; padding: 8px; text-align: center;">Player</th>
<th style="border: 1px solid #ddd; padding: 8px; text-align: center;">Piece</th>
<th style="border: 1px solid #ddd; padding: 8px; text-align: center;">From</th>
<th style="border: 1px solid #ddd; padding: 8px; text-align: center;">To</th>
<th style="border: 1px solid #ddd; padding: 8px; text-align: center;">Notation</th>
<th style="border: 1px solid #ddd; padding: 8px; text-align: center;">Time</th>
</tr>
</thead>
<tbody>
</tbody>
</table>
</div>
<style>
#moves-table td {
border: 1px solid #ddd;
padding: 6px;
text-align: center;
}
#moves-table .pawn-move {
background-color: #ffffcc;
font-weight: bold;
}
#moves-table tr:nth-child(even) {
background-color: #f9f9f9;
}
#moves-table tr:hover {
background-color: #e6f3ff;
}
</style>
`;
// Append it below the chessboard
const chessboard = document.querySelector('.chessboard');
chessboard.insertAdjacentHTML('afterend', tableHTML);
};
// Socket event handlers
socket.on("playerRole", (role) => {
playerRole = role;
renderBoard();
});
socket.on("spectatorRole", () => {
playerRole = null;
renderBoard();
});
socket.on("boardState", (fen) => {
chess.load(fen);
renderBoard();
});
socket.on("move", (move) => {
// Add move to history before making the move
addMoveToHistory(move);
chess.move(move);
renderBoard();
});
// Initialize the game
renderBoard();
// Create the moves table when the page loads
window.addEventListener('DOMContentLoaded', () => {
createMovesTable();
});