const express = require("express"); const http = require("http"); const socketIo = require("socket.io"); const { Chess } = require("chess.js"); const path = require("path"); const app = express(); const server = http.createServer(app); const io = socketIo(server); const chess = new Chess(); let players = {}; let currentPlayer = "w"; app.set("view engine", "ejs"); app.use(express.static(path.join(__dirname, "public"))); app.get("/", (req, res) => { res.render("index", { title: "Chess Game" }); }); io.on("connection", (socket) => { console.log("A player connected:", socket.id); if (!players.white) { players.white = socket.id; socket.emit("playerRole", "w"); } else if (!players.black) { players.black = socket.id; socket.emit("playerRole", "b"); } else { socket.emit("spectatorRole"); } socket.on("disconnect", () => { if (socket.id === players.white) { delete players.white; } else if (socket.id === players.black) { delete players.black; } }); socket.on("move", (move) => { try { if ((chess.turn() === "w" && socket.id !== players.white) || (chess.turn() === "b" && socket.id !== players.black)) { return; } const result = chess.move(move); if (result) { currentPlayer = chess.turn(); io.emit("move", move); io.emit("boardState", chess.fen()); } else { console.log("Invalid move:", move); socket.emit("invalidMove", move); } } catch (err) { console.error(err); socket.emit("error", "Invalid move"); } }); socket.emit("boardState", chess.fen()); }); server.listen(3000, () => { console.log("Server listening on port 3000"); console.log("http://localhost:3000"); });