Initial commit
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// const socket = io();
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// const chess = new Chess();
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// const boardElement = document.querySelector(".chessboard");
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// let draggedPiece = null;
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// let sourceSquare = null;
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// let playerRole = null;
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// const renderBoard = () => {
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// const board = chess.board();
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// boardElement.innerHTML = "";
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// board.forEach((row, rowIndex) => {
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// row.forEach((square, squareindex) => {
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// const squareElement = document.createElement("div");
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// squareElement.classList.add(
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// "square",
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// (rowIndex + squareindex) % 2 === 0 ? "light" : "dark"
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// );
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// squareElement.dataset.row = rowIndex;
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// squareElement.dataset.column = squareindex;
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// if (square) {
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// const pieceElement = document.createElement("div");
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// pieceElement.classList.add(
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// "piece",
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// square.color === "w" ? "white" : "black" // piece.type
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// );
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// pieceElement.innerText = getPieceUnicode(square); ///this one has empty string at 1:26:38
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// pieceElement.draggable = playerRole === square.color;
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// pieceElement.addEventListener("dragstart", (e) => {
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// if (pieceElement.draggable) {
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// draggedPiece = pieceElement;
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// sourceSquare = { row: rowIndex, col: squareindex };
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// e.dataTransfer.setData("text/plain", ""); ////to makesure that it runs in cross platforms
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// }
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// });
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// pieceElement.addEventListener("dragend", (e) => {
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// draggedPiece = null;
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// sourceSquare = null;
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// });
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// squareElement.appendChild(pieceElement);
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// } //if anything goes wrong check from above till here
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// squareElement.addEventListener("dragover", function (e) {
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// e.preventDefault();
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// });
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// squareElement.addEventListener("drop", function (e) {
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// e.preventDefault();
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// if (draggedPiece) {
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// const targetSquare = {
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// row: parseInt(squareElement.dataset.row),
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// col: parseInt(squareElement.dataset.col),
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// };
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// handleMove(sourceSquare, targetSquare);
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// }
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// });
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// boardElement.appendChild(squareElement); //this at 63line
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// });
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// });
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// if (playerRole === "b") {
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// boardElement.classList.add("flipped");
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// } else {
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// boardElement.classList.remove("flipped");
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// }
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// };
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// const handleMove = (source, target) => {
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// //handle move ::: at 1:41:28 , is at 68
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// const move = {
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// from: `${String.fromCharCode(97 + source.col)}${8 - source.row}`,
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// to: `${String.fromCharCode(97 + target.col)}${8 - target.row}`,
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// promotion: "q",
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// };
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// socket.emit("move", move); //sending the new move to the backend
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// };
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// const getPieceUnicode = (piece) => {
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// const unicodePieces = {
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// p: "♟", // BLACK CHESS PAWN
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// r: "♜", // BLACK CHESS ROOK
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// n: "♞", // BLACK CHESS KNIGHT
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// b: "♝", // BLACK CHESS BISHOP
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// q: "♛", // BLACK CHESS QUEEN
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// k: "♚", // BLACK CHESS KING
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// P: "♙", // WHITE CHESS PAWN
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// R: "♖", // WHITE CHESS ROOK
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// N: "♘", // WHITE CHESS KNIGHT
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// B: "♗", // WHITE CHESS BISHOP
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// Q: "♕", // WHITE CHESS QUEEN
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// K: "♔", // WHITE CHESS KING
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// };
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// return unicodePieces[piece.type] || "";
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// };
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// socket.on("playerRole", function (role) {
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// //at 14602 at 95
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// playerRole = role;
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// renderBoard();
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// });
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// socket.on("spectatorRole", function () {
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// playerRole = null;
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// renderBoard();
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// });
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// socket.on("boardState", function (fen) {
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// //the new fen equation formed will be loaded freshly by chess.load and then the board is rendered with new equations
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// chess.load(fen);
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// renderBoard();
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// });
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// socket.on("move", function (move) {
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// //jo bhi move hua hoga use hum receive karke chaladenge, aur boardRender kardenge
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// chess.move(move);
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// renderBoard();
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// });
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// renderBoard();
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const socket = io();
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const chess = new Chess();
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const boardElement = document.querySelector(".chessboard");
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let draggedPiece = null;
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let sourceSquare = null;
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let playerRole = null;
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const renderBoard = () => {
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const board = chess.board();
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boardElement.innerHTML = "";
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board.forEach((row, rowIndex) => {
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row.forEach((square, colIndex) => {
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const squareElement = document.createElement("div");
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squareElement.classList.add(
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"square",
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(rowIndex + colIndex) % 2 === 0 ? "light" : "dark"
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);
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squareElement.dataset.row = rowIndex;
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squareElement.dataset.col = colIndex;
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if (square) {
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const pieceElement = document.createElement("div");
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pieceElement.classList.add(
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"piece",
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square.color === "w" ? "white" : "black"
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);
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pieceElement.innerText = getPieceUnicode(square);
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pieceElement.draggable = playerRole === square.color;
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pieceElement.addEventListener("dragstart", (e) => {
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if (pieceElement.draggable) {
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draggedPiece = pieceElement;
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sourceSquare = { row: rowIndex, col: colIndex };
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e.dataTransfer.setData("text/plain", ""); // Ensuring cross-platform compatibility
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}
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});
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pieceElement.addEventListener("dragend", () => {
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draggedPiece = null;
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sourceSquare = null;
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});
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squareElement.appendChild(pieceElement);
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}
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squareElement.addEventListener("dragover", (e) => e.preventDefault());
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squareElement.addEventListener("drop", (e) => {
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e.preventDefault();
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if (draggedPiece) {
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const targetSquare = {
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row: parseInt(squareElement.dataset.row),
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col: parseInt(squareElement.dataset.col),
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};
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handleMove(sourceSquare, targetSquare);
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}
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});
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boardElement.appendChild(squareElement);
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});
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});
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boardElement.classList.toggle("flipped", playerRole === "b");
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};
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const handleMove = (source, target) => {
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const move = {
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from: `${String.fromCharCode(97 + source.col)}${8 - source.row}`,
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to: `${String.fromCharCode(97 + target.col)}${8 - target.row}`,
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promotion: "q",
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};
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socket.emit("move", move);
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};
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const getPieceUnicode = (piece) => {
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const unicodePieces = {
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p: "♟", r: "♜", n: "♞", b: "♝", q: "♛", k: "♚",
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P: "♙", R: "♖", N: "♘", B: "♗", Q: "♕", K: "♔",
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};
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return unicodePieces[piece.type] || "";
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};
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socket.on("playerRole", (role) => {
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playerRole = role;
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renderBoard();
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});
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socket.on("spectatorRole", () => {
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playerRole = null;
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renderBoard();
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});
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socket.on("boardState", (fen) => {
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chess.load(fen);
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renderBoard();
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});
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socket.on("move", (move) => {
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chess.move(move);
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renderBoard();
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});
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renderBoard();
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